This site works A LOT better with JavaScript enabled!
This is the beta version of this site! Some things may not be working.

With Object Layer

Run
var game = new tine.Game(null, { preload: function() { game.load.image('_', 'assets/tmx/basetile.png'); game.load.json('map', 'assets/tmx/objects.json'); }, create: function() { // Map var map = game.create.tilemap('map', {x:192, y:88}); map.cache(0, 0, map.width*map.tileWidth, map.height*map.tileHeight) game.stage.addChild(map); // Draw the objects var layer = map.getLayerByName('Objects'); var objects = layer.objects; var shape = game.create.shape(); shape.graphics.f('red'); for (var i=0; i