This site works A LOT better with JavaScript enabled!
This is the beta version of this site! Some things may not be working.

Working with Bitmaps

Run
var game = new tine.Game(null, { preload: function() { game.load.image('daisy', 'assets/daisy.png'); }, create: function() { for (var i=0; i<80; i++) { var bitmap = game.create.bitmap('daisy', {regX:'center', regY:'center'}) bitmap.x = tine.randomInt(50, 974); bitmap.y = tine.randomInt(50, 526); game.stage.addChild(bitmap); } } });