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var emitter = null; var game = new tine.Game(null, { create: function() { var image = game.create.circle(5, 'white'); emitter = new tine.Emitter(image, 700); emitter.emitX = 512; emitter.emitXVar = 512; emitter.emitY = -10; emitter.angle = 90; emitter.angleVar = 5; emitter.speed = 50; emitter.speedVar = 20; emitter.life = 20000; emitter.emissionRate = 10; emitter.startScale = 0.5; emitter.startScaleVar = 0.5; emitter.endScale = 1; emitter.endAlpha = 1; emitter.start(-1); game.stage.addChild(emitter); }, update: function() { emitter.update(game.time.delta); } })