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Fireworks

Run
var emitter = null; var game = new tine.Game(null, { create: function() { var images = [ game.create.circle(10, '#DB3333'), game.create.circle(10, '#47DB33'), game.create.circle(10, '#CDDB33'), game.create.circle(10, '#3B33DB'), game.create.circle(10, '#DB33BD'), game.create.circle(10, '#33DBD9') ] emitter = new tine.Emitter(images, 1000); emitter.emitX = 512; emitter.emitY = 288; emitter.angleVar = 360; emitter.speed = 300; emitter.speedVar = 50; emitter.gravityY = 1; emitter.life = 3500; emitter.lifeVar = 1000; emitter.emissionRate = 250; emitter.startScale = 1; emitter.startScaleVar = 0.5; emitter.start(-1); game.stage.addChild(emitter); }, update: function() { emitter.update(game.time.delta); if (game.mouse.isDown(tine.buttons.LEFT)) { emitter.emitX = game.mouse.x; emitter.emitY = game.mouse.y; } } })